Tag: Metaverse

  • Architecting the Metaverse: Important Role of Architecture in Virtual Environments

    Architecting the Metaverse: Important Role of Architecture in Virtual Environments


    What is a Metaverse?

    The term “Metaverse” was coined by Neal Stephenson as a successor to the Internet and represents Stephenson’s vision of how a digital world might evolve in the near future. It was derived from a 1992 sci-fi novel called “Snowcrash.” Movies like “Blackmirror” and “Matrix” may give you an idea of what life in the metaverse would be like, where anything we can conceive can exist and we can constantly connect to the metaverse to expand our real lives with amazing experiences.

    Science fiction is where most people get their ideas about the Metaverse. The Metaverse is often depicted as a virtual “jacked-in” internet — a manifestation of true reality but one grounded in a simulated (often theme park-like) environment, similar to that depicted in Ready Player One and The Matrix. While these types of experiences are likely to be part of the Metaverse, they are constrained in the very same way that films like Tron depicted the Internet as a literal digital “information superhighway” of bytes. 

    It was difficult to imagine the Internet of 2020 in 1982, and much more difficult to describe it to individuals who had never “logged” onto it. The Metaverse is a difficult concept to convey. Core characteristics, however, can be identified. 

    metaverse

    Metaverse is believed to be

    • It never “resets,” “pauses,” or “ends,” it just keeps on endlessly. 
    • Be synchronised and dynamic – while pre-scheduled and self-contained events occur, just as they do in “real life,” the Metaverse will be a living experience that lives in real-time for everyone.
    • Allow for an unlimited number of concurrent users while still giving each user their own sense of “presence” — everyone can be a part of the Metaverse and engage in a certain occasion at the same time and with their own sense of agency. 
    • Corporations and individuals will be able to create, own, invest, sell, and get compensated for a vast array of “labour” that generates “value” that is recognised by others. 
    • Be a hybrid of the virtual and real worlds, private and public networks/experiences, and open and closed channels.

    Provide unparalleled data, digital items/assets, content, and other interoperability across each of these experiences — for example, your Counter-Strike gun skin might be used to paint a pistol in Fortnite or presented to a buddy on/through Facebook.

    An automobile created for Rocket League (or even Porsche’s website) might be carried across to operate in Roblox in the same way. Today’s digital world operates as if it were a shopping mall, with each store having its own money, unique ID cards, proprietary units of measurement for items like shoes or calories, and various dress rules, among other things.

    Be inhabited by “data” and “insights” developed and managed by a vast array of contributors, some of whom are self-employed people, while others may be spontaneously organized organizations or commercialized businesses.

    What does it mean for Architects?

    The Digital Economy’s Rise in the Big Picture

    The global economy is shifting dramatically from the real to the digital, and the integration of the two has increased dramatically since the worldwide pandemic. 

    Several physical retail establishments have shuttered their doors, while fashion houses such as Balenciaga have chosen to present their latest collection in a video game. Commercial real estate owners are straining as tenants leave or downsize their workplaces, while video conferencing providers such as Zoom have soared in popularity as the virus spreads.

    covid
    Photo by GQIndia

    COVID-19 has altered our workplace culture, fastened the rise of e-commerce, and changed the way organisations run, whether we like it or not. Gaming, fashion, Hollywood, and cryptocurrency are among of the first industries to develop metaverses. There will be no other choice but to participate in the new release. You won’t be able to survive as a business if you don’t do this.

    In the Digital Economy, An Architect’s Identity Crisis

    In the physical world, architects are already dealing with an identity crisis. We used to be the master builder, possessing all of the necessary construction knowledge and skills. However, in today’s industrial society, many majors such as structure, mechanical, electricity, budget, and construction management have been separated from architecture, leaving the remaining portion to be mostly form-making, visualisation, close cooperation, and so on, with a scarcity of key technologies.

    “Architecture is a time-consuming profession.” The simplest architectural endeavour takes at least four, five, or six years, which is far too slow for the current upheavals.” According to Rem Koolhas, a Pritzker Prize-winning Dutch architect, one of the profession’s shortcomings is its failure to adapt to today’s shifting technological and social climates. Technology is progressing, and “outsiders” in the IT world are attempting to restructure or reinvent the AEC business. We need to adjust to adapt, from industry to academics. 

    The metaverse is a new playground in which architects and other interested parties can participate. What more value can we add to the game if we are competing against game designers or developers?

    Architect as a Link Between the Real and the Virtual

    Architects have been in charge of building physical environments for ages. We have a firm knowledge of the projects because we are acting as the project manager to engage with all disciplines to deliver projects to end-users, whereas other consultants are more likely to be familiar with only a portion integrity of the entire picture.

    Architects can operate as a bridge between the actual and virtual worlds, thanks to the growing trend of developing Digital Twins in the AEC business. “In construction, engineering, and architecture, a digital twin is a dynamic, up-to-date replica of a physical asset or collection of assets — whether it’s a building, a campus, a city, or a railway — that brings together design, construction, and real-time operational data,” according to Autodesk. Decisions are simulated, predicted, and informed by digital twins.”

    Architects could use simulations to construct virtual versions of real-world scenarios in order to “test drive” unassembled structures. A digital twin is a model of a structure that uses data from connected sensors to tell its storey throughout its life cycle.

    In the metaverse, there will be several applications that house digital clones or scan data such as point clouds and photogrammetry of real-world locations. Simply be imaginative in how you use the materials and how you create interactions and experiences across both domains.

    Need for Social Responsibility in the Virtual World

    Architects are strong communicators and listeners. To understand what clients and communities desire, we start by listening a lot. Apart from servicing clients, architects are more likely to prioritise social effect and responsibility in order to better serve a community as a whole. 

    Culture manifests and expresses itself through architecture. Prior to conceptual design, we attempt to comprehend a specific cultural background, which includes languages, place memory, and lifestyles. While the metaverse is not geographically bound, its users come from a variety of cultural backgrounds, and we may create “vernacular” metaverses that are rich in diversity and cultural inclusion.

    Importance of Architecture

    “Architecture stands with one leg in a 3,000-year-old world and perhaps another leg in the twenty-first century,” says Rem Koolhas. Our occupation is shockingly deep because of this almost ballet-like flexibility. You could argue we’re the very last profession with a memory, or the last profession with antecedents dating back 3,000 years that still exhibits the value of those long journeys today. I believed we were in the wrong location to deal with the present at first, but what we offer the present is memory.”

    History is a mirror in which we see fresh facets every time we look at it. Architecture’s values have changed over time. From the Romans’ “Stability, Utility, and Beauty” to Ruskin’s “The Seven Lamps of Architecture (Sacrifice, Truth, Power, Beauty, Life, Obedience, and Memory)” in the nineteenth century.

    From Le Corbusier’s “Toward an Architecture,” which ushered in modern architecture in the twentieth century by eschewing ornament and embracing pure form as the new spirit of the industrial age, to Christopher Alexander’s “Pattern Language,” which had a significant impact on software engineering.

     In this digital age, do we need to identify new architectural values? My dear readers, I’d like to pose a question to you. We can construct a brilliant unmaterial metaverse if we can better define and implement the value of architecture.

    The metaverse is in the process of forming and changing. Are you eager, dear fellow architects?

    Meta Modernism Architecture

    Meta Modernism Architecture is an architectural ideology and trend based on fresh and novel virtual architecture design technology in multiple Metaverses. 

    It is basically an architectural movement, to describe Meta Modernism Architecture. A movement dedicated to spreading their distinct expressions across different metaverses, including particularly fascinating connections with Decentraland, such as staging a PolkaWorld event. 

    Charlie Sun and Yen are the architects at the forefront of the Meta Modernism Architecture movement. Charlie Sun, the creator of Meta Live Studio, is a ten-year architect and designer. Yen is a metaverse architect that started working in this industry in 2019 and has created virtual galleries for well-known artists and collectors like ArtGee, Hackatao, and The Shanghai Gallery.

    Introducing the Meta Modernism Architecture team’s pieces that will be on display at The Gallery

    Meta City: The team is optimistic about Decentraland’s future, with an ever-growing number of users, events, and structures. We’ve constructed a simulation for the metaverse metropolis of the coming years as professional architects and urban planners! 

    Metarchitect Studio: The metaverse architectural studio employs the Genesis voxel concept, which is a hovering digital unit that continually generates new architecture. It is a Metarchitects’ manifesto, a depiction of Metaverse spirits, and a gallery of Metaverse architecture language, where you can explore the Metaverse’s various architectural forms.

    Vault Hill Office: A Metaverse within a Metaverse is Vault Hill Office. Consider the Vault Hill Office to be the Decentraland metaverse’s experience centre. By introducing traditional architectural design into the metaverse, this invention focuses on merging real-life design with utility. It includes three unique floors, the first of which is a public atrium, the second of which is a private space, and the third of which is a rooftop that provides a fantastic view of the surrounding area.

    Shanghai Gallery: One of their esteemed investors and partners, Yin Cao, the creator of Digital Renaissance Foundation, has a gallery in Shanghai. The Shanghai Gallery promotes the belief in the inherent goodness of combining art and technology in the present day. 

    Floating Monument: From afar, a stone voxel, a floating realism monument. The sturdy facade and recessed windows evoke mediaeval city walls, although the floating stance can be misleading.

    Cyberpunk Factory: A factory with a punk facade and pixel core aimed at revealing the confluence of blockchain and metaverse spirits, which came in 10th place in the Aatheria Builder Contest.

    The NFT Craze and Future of Design Profession

    Would you buy a virtual building if someone tried to sell one to you? A virtual building, to be precise. Not anything that can be built in the real world or that you can enter, but an image or a movie that you can watch. This is essentially what’s being recommended as architecture enters the world of non-fungible tokens (NFTs), which have swept the globe.

    NFTs have major implications for the future of digitalisation and commoditisation of the unbuilt environment in the design profession, which is constantly seeking to redefine what it means to be an architect. 

    Despite the fact that NFTs have been present since 2013, their popularity has recently exploded, or at least gained the attention of the mainstream media. Bidders are interested in owning a piece of virtual originality due to the excitement, novelty, and disruption around digital purchases.

    NFTs are intended to provide you with something that can’t be duplicated: ownership of work valued at the price you pay for it via blockchain. It’s seen as the next stage in fine art collection, as well as a new frontier in terms of what we deem to be art, how we value it, and how we exhibit it.

    You can make as many copies of a digital file as you want, but there is always only one original. It’s akin to how the Mona Lisa is shown in the Louvre, except the image has been replicated all around the globe.

    The popularity of NFTs is due to technology, which has created a virtual world where items may be collected. 

    A 3D artist named Alexis Christodoulou recently sold his renderings as part of an NFT auction. The collection sold for roughly $340,000 as a package of nine animated videos that blur the line between the built and natural worlds. 

    Nifty Gateway, one of many online portals that offer digital goods, listed a set of “virtual furniture” for nearly half a million dollars. The furniture was designed by Andres Reisinger, a 29-year-old Barcelona-based artist, and consisted of couches, drawers, and an office chair that were auctioned off to bidders who could then use the furniture to build surroundings.

    nifty gateway
    Photo by Archdaily

    Mars House designed by artist Krista Kim, was the first ever digital house to be sold on the NFT marketplace. 

    mars house

    And very recently CEEK shared on twitter about the H&M virtual store being proposed that would provide a shopping experience in the Metaverse without using a gaming platform and solely being an online store. As H&M already has some stunning digital fashion out we can sure hope a virtual store in the making. 

    virtual store
    Photo by indiatoday

    Some NFT designers on Instagram to take inspiration from:

    1. Adrian Moram
    adrian moram
    @adrianmoram on Instagram
    • Ezequiel Pini
    Ezequiel Pini
    • Alexis Christodoulou
    3.	Alexis Christodoulou
    • Andrés Reisinger
    NFT

    While some say that NFTs are only a “bubble” that will ultimately “burst,” rendering these digital images obsolete, there will undoubtedly be long-term effects on the art world and the wider design industry as more and more artists and designers enter the unknown future of this online market.

    First and foremost, NFTs pose a question about ownership. In the architectural industry, ownership of a rendering, or image, is often assigned to a design firm rather than a single member of the design team. While the initial challenge may be determining who makes money on an NFT, it may provide opportunity for smaller offices that focus on more theoretical work to generate additional revenue.

    This has the potential to change how we value architectural works in general. Architects are frequently treated as commodities, and their work is reduced to a simple transaction of services. Instead of experiencing the pressures of clients and dealing with the financial limits of a project, creativity will be recognised more and the ideas that currently limit architecture will shift, altering the entire profession and making architecture even more democratised.

  • Metaverse: Intriguing Future of Architecture and Interior Design

    Metaverse: Intriguing Future of Architecture and Interior Design

    “All Architects and Interior Designers let’s gear up to revolutionise, create and acknowledge the parallel universe, the METAVERSE.”

    Introduction

    The most in-trend word doesn’t require an introduction rather it becomes a topic of discussion. The echoing word, METAVERSE, is a new sensation of upcoming decades with unpredictable results, repercussions and development. People define the metaverse as a new technological era within but I am not petrified to define it as the “game changer for the field of architecture and interior design”.

    Architects and interior designers create the spaces to live and rejoice in comfort while making it look beautiful but all these are explained through 2D drawings and sketches, with emerging times 3D visualizations through images and videos but have ever thought to experience it in reality without actually developing it in the real world and experiencing it in the virtual world, that’s the edge where “technology meets design & architecture”, emerging as a parallel universe of design called METAVERSE.

    Exploring, reading and educating about the metaverse is itself boisterous as the metaverse is shaping its niche within.

    Metaverse

    “Everything about Metaverse is one big educated guess based on what we’ve seen and predict might happen to the interior and architecture industry.”

    In the early 1980s when the internet came into our lives, people were merely aware of how to use, explore, and make it a source of income, entertainment yet making an important tag of everyone’s life these days the same fortune in can be seen forth for metaverse, new to everyone, some are knowing its worth and meaning, some discussing the exact meaning some debating upon and some celebrating it, yet spreading its worth already all around. 

    Idea Of Metaverse

    People think Metaverse arose suddenly when Mark Zuckerberg CEO of Meta ( earlier Facebook ) changed the name to META, but the reality is, the concept of meta was earlier discovered and is now manifested by others. This virtual world concept was initially mentioned by Neal Stephenson in his so-called science fiction novel “Snow Crash” sowing the seed of hypothetical imaging, yet experiencing the virtual reality of the universe.  

    Metaverse
    Metaverse meeting Architecture and Interior Design ©: Archdaily 

    Movies, cartoons, fiction and fantasy novels appear to be so unreal at times and beyond our imagination that it is hard to believe it in the practical real world and at the end, we usually blow the air off by saying it’s a visual treat that cannot happen in reality. 

    But at times I realise how these stories are built-up, how we get engaged and emotionally connected with them and what I found is nothing strange, it happens because the scripter and writers despite being the same human gifted with the same power of imagination have the expertise to make that imagination a visual treat, hence creating those unrealistic things which prevail in the world but it is at hide & seek mode with each other, or maybe unexplored.

    This is exactly the concept of metaverse doing, prevailing in the world in imagination in fiction, and fantasy novels but the real aroma of it will spread its fragrance when it is on the urge of becoming as large as internet these days. Quite interesting! excited to explore more?

    AR, VR & MR

    Every deep concept is enrooted yet entangled within its subtitles but here being the case of the metaverse, a growing concept consciousness needs to be crystal clear, because ultimately whoever is working on it these days is the educator of the same in forthcoming years.  

    Metaverse’s literal meaning lies within, it says “beyond”, making it beyond imagination, beyond space, and beyond technology which is led by these 3 traits of the metaverse, AR- Augmented Reality, VR- Virtual Reality and  MR- Mixed Reality.

    Metaverse
    Graphical Representation of difference between AR, VR & MR ©: interaction-design.org

    Augmented Reality

    We cannot imagine life without technology reaching from a stage of  technology  being a facility to a necessity and now metaverse from emerging technology will reach to efficient one in coming decades, hence in today’s scenario nobody is unknown with the game wonders of technology be it PUBG, Fortnite or  Roblox, technology making money, technology acknowledging the knowledge and power of media but all these in a more  advanced and visually appealing, interactive and  informative way but not in a virtual sense, 

    Mark Zuckerberg addressed the assembly by saying,

    “Today, I think we LOOK AT  internet, but I think in future you’re  going to 

    BE IN  the experiences.”  

    Augmented reality is one such substrate of metaverse letting you experience putting on virtual objects in the real world, just like Pokemon GO or a Snapchat- Instagram feature of adding filters, a small example of a huge concept behind. In more justifiable and technical words AR is that technology which overlays the digital environment to real-world making it participate through smartphones, tablets, Ipads, specialised glasses called AR glasses and many more emerging tools for AR experience which are either unidentified, unexplored and making there way to be recognised in the parallel universe, the metaverse. 

    “I’m excited about augmented reality because virtual reality, which closes the world out, AR allows individuals to be present in the world but hopefully allows an improvement on what’s happening presently.”

    -Tim Cook 

    Apple’s CEO 

    Metaverse
    Explaining AUGMENTED REALITY ©: infogana.com

    Virtual Reality

    A level-up experience into an immersive virtual world and this time it is not only visually appealing rather it is the time to submerge and experience the virtual world wearing a broad and thicker impairment blocking your vision from the real world by acquiring a 120-degree angle of vision called VR headset, yes you read the right full immersive experience of the virtual world and that’s coined as Virtual Reality or VR. 

    Metaverse
    Explaining VIRTUAL REALITY ©: studiobinder.com

    Going in technically, when a user puts on a head-mounted display or VR headset they sense and their brain interprets to be moving in the virtual scenario. 

    But here the question arises that we can just see those beautiful advancements of the virtual world and if we are just seeing how could it be beneficial if we don’t have hand or body movement it is rather a movie-going if we aren’t interacting the way we want it, here comes in the device called controller, adding up to its features, it allows you to interact, to and fro movement in the virtual world and make alteration in the virtual world. Virtual reality started when the gaming world took an advance and is now welcomed by every industry be it military, engineering and architecture, healthcare, business and many more. 

    “Don’t get lost in virtual reality, remember that you can unplug at any time.”

    The journey of the making of VR headset began with google cardboard by google (the most affordable one ) to oculus rift by meta  (the most expensive one ) and there is some yet to be developed and unfolded within. Wearing a VR headset, adding a smartphone to your VR and carrying that controller in your hands and now controlling the parallel universe, being it a gaming experience, creating and designing architecture and interior of parallel universe, taking healthcare and raising the level for medication, yes all can happen in virtual reality. 

    Virtual reality and metaverse are at very initial stages they require correct water and nourishment i.e. research and resources to strengthen their roots and grow as huge as they can as I firmly believe that sky will be the limit for metaverse in the coming years. 

    Difference Between AR & VR 

    These two subheadings of the metaverse are nevertheless having different technology followed, and different introductions needed, are also distinguished by the technology of developing them but still lie under the huge canopy, of the metaverse. They are majorly differentiated by their purpose of usage AR adds virtual things to the real world while VR let us move into and experience the virtual world. 

    Metaverse
    Difference between augmented reality & virtual reality ©: appinventivinsider.mdeium.com

    Mixed Reality

    As the name itself is self-explanatory, mixing both real and virtual world scenarios giving a complete blend of technology and realism is mixed reality or MR. MR also allow us to talk, and exchange thoughts with the characters of the virtual world famously called AVATARS (the name being picked up for Hindu religious books like Ramayan & Mahabharat ). 

    Writing about this is manifesting within so just think about when we will experience it and how it is going to be an upside-down version of extended and advanced technology. 

    In the same way in VR, MR also has a headset wearable which allows you to step into a parallel universe and interact with the avatars of a parallel universe. 

    MR is the new strength of coming decades of technology which is still to be unfolded by many tech burners as it hasn’t reached the non-tech burners, unlike the internet. I can sum up this information of metaverse and its substrate AR, VR & MR by saying, 

    “We’re moving from passive digital to a purely experiential, to your body, to your psyche, these experiences are very real.”

    Metaverse
    Difference between AR, VR & MR ©: spheregen.com

    Architecture & Interior design @ METAVERSE

    Architecture and interior design are at their growing stage in India inclusive of all metro cities and the urge to become metro cities at this stage of growth if a introduce new technology in it, may imbalance the harmony of these two industries, but what if we cordially move both technology and construction hand in hand? What if we introduce technology as well as architects and interior designers introduce the design? What if we explain the design made by architects and interior designers with the support of technology to make it more communicable, understandable and visually explainable? These all questions when answered would justify the title. 

    Metaverse
    Metaverse meeting architecture & interior design ©: architizer.com

    Early Course of Action for Explaining Design

    Every industry evolves with time, time is best for growth and healing so as with these two professions. When we go down into the lane of those days of early architecture, not going too dwon the lane just 15-20 years ago we found that the computer had stepped in, software like AutoCAD had been introduced with the feature of explaining the designs, discussing the layout of spaces, creating a 2D presentational drawing of that space imaged by designers and it was all going fine.

    But somewhere in those lanes of 2D presentation had a big opening way towards 3D VISUALIZATION of the design which was a manifesting lane everything appeared in depth in the 3rd dimension, introducing perspective views which were done earlier on paper but now it is with technology shaking hands with the construction industry and evolved as a byproduct called 3d- views of spaces imagined, walkthrough motions of a bigger zone and light effects was the cherry on the cake of these 3d views and walkthroughs which not only added an element but magnify it to look more beautiful and a designer’s piece. 

    And now its the high time a climb a step, take a leap and shift the vision to a parallel universe making it more advancing, manifesting and feeling the real essence of space designed because for designers their design is everything, and I as a designer will get a way to make it look as good as it has been in my imagination I would grab it and serve it to my client. 

    Equipment & Tools to Upgrade Architecture & Interior design into Metaverse

    Every advancement involves tips, tricks and tools to boost its roots just like fertilizer and manure do to boost the tree. Architects and interior designers are imaginative they can imagine a whole of their perspective vision and portray the same in the real world but somewhere explanations of those imagined pieces lied, earlier it had been done by sketches, 2D drawings of layouts and wall elevation but the fact was they weren’t the artists who could portray the rear image of imagination to a real one they needed some technological tools for those imaginative pieces to publicize. 

    Metaverse
    Sketches of spaces V/s Rendering spaces ©: damassets.sutodesk.net

    Introduction of software like BIM, REVIT, GOOGLE SKETCHUP, and 3DS MAX for modelling the spaces and rendering software to induce lighting, texture and shadow effect VRAY and LUMION are introduced, which every year gets updating from respective brainchildren of them to be in the market of software and architects and interior designers first choice. 

    But metaverse a new concept within introducing our interaction with the virtual world undoubtedly needed something beyond the limit because this not-so-old software has its limitations. Hence tech companies from all over the world are pushing themselves to create and built apps to rejuvenate these fields which will prove the statement “technology meets the construction industry”. 

    Metaverse
    Metaspace designed by Meta-Architects ©: static.dezeen.com

    The major research has found that gaming software 3DS MAX  or UNITY GAME ENGINE can be used by meta-architects or meta-interior designers at an initial level just to uncover the title of metaverse introducing in architecture and interior designing field but for this, we need a grip for understanding the computer language like C#, C++ etc. which is yet another difficult task, as these two industries are itself very complicating in managing and multitasking now by the introduction of the metaverse and computing language it is going to be more tricky. 

    So rather than keeping it as a tricky factor, tech burners and architects and interior designers are going into that deep lane which is easy yet adaptable by meta architects and meta interior designers, which will not only add the surplus amount to their pockets but will also let their client feel the space designed.