Video Game Designing: Fascinating Relation Between Architecture and Game Design

Game Design

A lot of individuals might imagine that the characters, the gameplay, or the problem levels during a computer game are what make it interesting and exciting to play. Still, people do not understand that the architectural aspects of virtual games are one of the most vital corridors of a good design. From the background of the game to the sound, character costumes, and light effects, virtual game architecture is single-handedly one of the most ignored yet essential aspects of game design. 

Relation between Architecture and Gaming

Photo by Aimo Giavazzi

Architecture has always been a really broad term to use in any language. It is related to building a structure while also getting used to creating a nation. Yet architecture was always a medium that was experienced actually using the skin, our eyes, and our soul. But now, during the digital age, building a structure might not always be the answer.

Restoring buildings to their former glory could seem to serve the aim, but it’s just a replacement way of covering up the scars of their destruction or decay. Therefore, a replacement path opened for architects, designers, and illustrators to explore their visions, actually, but virtually. Video Game designing, which has been present since the late 1950s, only had its breakthrough within the 1980s.

Since games like Mario Kart, Road Rash, and Pokemon Red and Blue, video games are taken to a subsequent level by several designers or ‘architects’ who have designed these arenas. The creation of games like Pong and Asteroids has led us to the realm where the architecture of the game could change itself or the player could make the world.  The advancements of those games make us dream of achieving them in actual reality but also give us a shake of the strictness and hierarchy that’s oppressed us in the real world.

Architecture in Terms of Video Game Design

What we all know as “architecture” in our world isn’t equivalent to the gaming world. Architecture within the gaming world refers to a setting or mood that’s created within the sport. It’s how gamers witness the world within a game and how they interact with it. The architecture of a game design is often defined as this erected-in air and terrain. 

This is the job of a game architect. These talented individuals create a sensible virtual background and scenery for every computer game, making the interaction and knowledge for the player more realistic and exciting.

The experience of a gamer hugely depends on how well the sport architecture is made and designed. Moreover, good gaming architecture has the power to convey subtle emotions, thoughts, ideas, and ideas to the player without using overt signs and signals.

Importance of Architecture in the Gaming World

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Photo by Archdaily

In video games, architecture plays a way bigger role than simply being a backdrop of a virtual city or an authentic render of an existing one, it is, in fact, a fundamental component of transcending gamers into a virtual world that feels even as authentic because the world does, but with extra adrenaline.

One might think during a virtual environment where anything is feasible, that the architecture of those ephemeral environments might reach new heights. That it’d break away from the bonds of physical and budgetary limitations and become something such a lot greater.

Architecture can finally be liberal to become wholly narrative, filled with meaning, instigate a strong user experience, and convey a deep connection to the sports plot and player perception. Occasionally it gets there, but rarely. In fact, it’s usually worse. 

This pervasive phenomenon of architecture that permeates nearly every frame of gameplay, deeply impacting player experience, is at the best a background support mechanism. Beyond multi-million-dollar triple-A budgets, game architecture is essentially a knee-jerk regurgitation of a number of the worst habits and vestiges of real-world design practice, suffering from cliche and after-thought design gimmicks.

Characteristics of Video Game Architecture

Video game architecture is full of secrets and focuses on four characteristics of architecture that architects of real buildings will be very familiar with: space, construction, material, and light.

Architecture can tell a story, elicit emotion, and shape player experience more effectively than any other aspect of your game. You can have stylish characters, plot, and UI plates, but without an inversely considerate approach to the armature, your player experience will always fall suddenly to its fullest eventuality.

By balancing and contrasting different types of spaces, architecture can unfold and choreograph the player experience to supply a way more powerful emotional impact and reaction to gameplay.

Video game architecture is full of secrets and focuses on four characteristics of architecture that architects of real buildings will be very familiar with: space, construction, material, and light.

Use of Light

Photo by 80 Level

The use of sunshine in architecture is often utilized in an identical way, to draw attention to a crucial piece or subsequent area the player should move to. A space that’s well lit with many windows and skylights can feel uplifting and contrast (or balance) your darker scenes. Transitioning between the two can enhance the qualities of every. Even if you would like your game to feel damp, dark, and scary, those sensations are often more apparent and defined when occasionally contrasted by spaces filled with natural light.

Use of hierarchy

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Photo by Archdaily

Another important and incredibly useful tool in game design is the use of hierarchy. An architectural experience where all design elements carry an equivalent visual weight is not as meaningful or organized as when some elements are differentiated through scale, color, texture, shape, etc. By contrasting rhythm with hierarchy, the player can enhance the game’s wayfinding strategy by making it easier for the player to ‘read’ a building to assist remember their relative position in space and to know where important elements of gameplay are often found.

Sky and Ground Interface

Another useful connection to consider is the interface architecture of the ground and sky. The wall face of a structure infrequently dives straight into the terrain without any transition, the way most video games portray. There’s nearly always a concrete foundation or else solid plinth upon which the structure stands. Accentuating this base plinth can be a way of conveying a kind of strength, endlessness or sense of being forcefully predicated (useful when you want a structure to look fortified or imperishable). In discrepancy, a structure with a weak foundation can feel temporary, transitory, or weak. 

Use of materials

literalism
Photo of Archdaily

Understanding the use of materials beyond the aspects of shades and texture is also a vital player in architectural design. Materials can contribute much further than simply helping to achieve literalism. The emotional and physical impact of soft and warm materials is fully different from hard and desaturated materials. Using the cerebral impact of different face textures and colors can shape a player’s experience and attract or propel them to or from colorful gameplay rudiments.

Exteriors and Urban Setting

Photo by ArtStation

Urban design and the way building exteriors work together to shape outdoor space can also play a role in the design of your game. A yard girdled by 4 story structures feels well defined and enclosed, even though it is an exterior space. Placing a monument or statue at the end of a visual axis can help acquaint the player, and make it easier to remember where the player is located in relation to the rest of the position. 

These are just a couple of the various aspects of architecture that will be wont to design simpler video games and virtual worlds, but it barely scratches the surface.

Video game architecture can be perpetually dynamic, potentially shifting shape of real-time inputs and conditions. It is often laced with interactive features, bringing the architecture to life in ways no physical building could ever achieve.

The Current Image of Virtual Reality

The current technological advancements created and used in the gaming assiduity are breaking walls. It allows the contrivers to suppose and imagine a whole lot of lost mortal surroundings. The term virtual architecture has been now chased to understand the spaces created in these virtual games as well. 

Virtual architecture as an amalgamated entity 

Virtual architecture has now become an amalgamated entity between the items that are real, that would be real, and which are fictitious. The complex part is to segregate the particular reality and computer game within the game that causes difficulties thanks to entanglement and thus, creates huge differences within the game environment and the gamer as well. The solution might be how one uses architecture to differentiate both realities while also allowing the user to flow within the built environment without breaking the rhythm. 

Hence, the reflection of the gaming industry has become focused on making the sports plunge into the game to make an invigorating environment. It, within the end, this reduces the excellence in what it’d feel in virtuality and what it seems like in reality.

Diverse and Futuristic Virtual architecture 

The other viewpoint toward gaming industries is totally diverse and futuristic. One school of thought practices the rebirth and cultivation of the past while the opponent tries to make several such planes where the longer term is clear in each unit and element. 

These futuristic games are based in several projected worlds where an apocalypse, dystopia, and utopian occurrence dictate the entire world or storyline. Basic genres like horror, fantasy, sci-fi, thriller, and drama also are utilized and woven through these complex simulations. 

Mirror’s Edge, Cyberpunk 2077, Control, Remember Me, and Quantum Break features these nuances where the gamer can create changes within the virtual environment which will desire to generate impact in the world. Most of the architecture depicted in these games are brutalist, modern, and post-modern era buildings, which in a way give the user satisfaction in either damaging them or destroying them.

Storytelling through Architectural Details

All video games are created with one objective storytelling. The story can only come to life when the small print within them is embedded to determine authenticity and reality. Tangible aspects like weight, mass, texture, materials, exteriors, and finishes play an enormous role in allowing the user to perceive and knowledge of these spaces. Contrast, scale, proportion, appearance, and quantity; these intangible aspects allow the user to grasp and relate to spaces created to immerse themselves in.

Architecture and Interior Design play a crucial role in creating these details within the environments. Environment Designers got to think within the sort of three-dimensional compositions and configurations instead of two-dimensional figures and graphics. Therefore, tons of architectural design and interior design principles are an inherent play in assisting in understanding the space and the way people use it. The basic three principles that require to be abided by are:

Order

Establishing the orientation and spatial configuration to permit the player to locate themselves within the built virtual environment.

Enrichment

Enhancing the shape and its complex, manipulative nature for the rationale behind the spaces.

Expression

The visual storytelling narrative suggests the mood, story, or gist of the space.

The virtual environment can work as intended only when these principles are holistically incorporated, else, it might result in the user getting frustrated or losing interest in the game.

Learning from Video Game Designing

Virtual Reality could seem a world distant, but it is present within the current dynamic world. We could seem ignorant of its influences, but it dictates our day-to-day life. Architecture, on the opposite hand, which is now a highly saturated artform, has found a totally different platform through video games. Architects, who want to build for this and the future, are now ready to build their pasts within the present timeline while also adding their personal imaginative touches thereto.

Virtual Reality through the computer game industry has not only created employment for the highly saturated market but has also allowed dreams and imagination to become “real”, an escape. The often-overlooked subject concerning the gaming industry is the diversity of data that one acquires through video games. 

Languages, influential figures, history, art, technology, weaponry, architecture, interior design, urban design, photography, physics, and various other fields have culminated thanks to such cohesive singular environments created in these video games. It allows colorful openings for literacy and makes sure the knowledge does not stay retired. And now, further than ever, knowledge has been a growing demand for people. 

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